TV Wonder Woman

Value

Characteristic

Points

10/60

STR

0

12/30

DEX

6

13/43

CON

6

10/20

BODY

0

18

INT

8

12/30

EGO

4

20/40

PRE

10

16/30

COM

3

4/35

PD

2

4/35

ED

1

3/8

SPD

8

5/20

REC

0

30/60

END

2

30/60

STUN

8

 

Total

58

 

Points

Powers

END

390

Amazonian Powers; IAF: - (390); Based on Golden Belt (IAF)

 

(33)

+50 STR; Doesn't Affect Figured: -; Reduced END: Zero, +; Conditional Power: Usually, -; IAF: - (75); Not versus Grab manuevers (especially those from behind).

0

(27)

+18 DEX; Doesn't Affect Figured: -; IAF: - (54)

 

(30)

+30 CON; Doesn't Affect Figured: -; IAF: - (60)

 

(10)

+10 BODY; Doesn't Affect Figured: -; IAF: - (20)

 

(24)

+18 EGO; IAF: - (36)

 

(13)

+20 PRE; IAF: - (20)

 

(21)

+31 PD; IAF: - (31)

 

(21)

+31 ED; IAF: - (31)

 

(33)

+5 SPD; IAF: - (50)

 

(20)

+15 REC; IAF: - (30)

 

(10)

+30 END; IAF: - (15)

 

(20)

+30 STUN; IAF: - (30)

 

(48)

Running (+24", 30", NC: 60"); Non-Combat Multiplier: 2, +0; Non-Combat (MPH): 143; Reduced END: Zero, +; IAF: - (72)

0

(15)

Swimming (+18", 20", NC: 40"); Non-Combat Multiplier: 2, +0; Non-Combat (MPH): 107; Only in Hero ID: -; Reduced END: Zero, +; IAF: - (27); OIHID reflects the fact that she has to switch to her blue costume.

0

(9)

Damage Resistance (15 PD/15 ED); Only in Hero ID: -; IAF: - (15); OIHID reflects that this is only true in Motorcycle Blue or Skateboarding costumes.

 

(19)

Superleap (+18", 30", NC: 120"); Non-Combat Multiplier: 4, +5; Non-Combat (MPH): 214; Reduced END: Half, +; IAF: - (29)

2

(4)

Regeneration (1 BODY/hour); Regenerate: Standard, +0; IAF: - (10)

 

(3)

Breathe in Unusual Environment; Only in Hero ID: -; IAF: - (5); OIHID = Only in Blue Suit

 

(2)

Life Support: High Pressure/Vacuum; Only in Hero ID: -; IAF: - (3); Only In Blue Suit

 

(2)

Life Support: Intense Heat/Cold; Only in Hero ID: -; IAF: - (3); Only in Blue Suit

 

(19)

Mental Defense (40 pts); Add to Total; Limited Power: Slightly, -; IAF: - (34); Not versus own lasso.

 

(7)

Power Defense (10 pts); IAF: - (10)

 

75

Feminum Bracers; OIF: - (75)

 

(22)

Armor (15 PD/15 ED); Conditional Power: Frequently, -; OIF: - (45); Only versus attacks she is aware of, only if arms free to move.

 

(53)

Missile Deflection (All Ranged Attacks, None, OCV 20); Deflect Attacks: Adjacent, +; Deflection Bonus: 10, 20; OCV: 20; Champions Advantage: +; OIF: - (80); Advantage: Can be used to Block, gets bonuses from block manuevers.

 

65

Tiara; IAF: - (65)

 

(5)

Mind Link (with Mother); Minds: Related Group, +10; Number of Minds: 1, +0; Distance: Any, +5; Dimension: Any, +5; Link with: Those with Mind Link, -1; Gestures: Instant Power, -; Extra Time: 1 turn, -1; IAF: - (20)

 

(60)

3d6 Killing Attack (RKA); Range: 450; Penetrating: +; Reduced END: Zero, +; IAF: - (90)

0

137

Magic Lasso; OAF: -1 (137)

 

(105)

12d6 Mind Control; Communication: Verbal, +0; Reduced END: Zero & Persistent, +1; Uncontrolled: +; Armor Piercing: 1, +; Champions Advantage: +; OAF: -1 (210); Cumulative (under 5th Edition).

0

(32)

8d6 Entangle (DEF 8); Range: 600; Entangle Damage: Entangle Takes no Damage From Attack, +; Charges: 1, -1; Recoverable Charges: -2 lev; Conditional Power: Frequently, -; OAF: -1 (120); Only works while someone is holding the other end. Note that under 5th Edition you can "spread" this attack to reflect the way she can capture more than one person at once with it, although we never saw this used on TV the way it was in the comics (sometimes grabbing an entire mob).

0

5

LS: Quasi-Immortal (5); There are some contradictory statements about this in the series. I've bought it without any focus limitations because the Fanfic standard has been that this is continuing to operate even when she's in "Normal ID" mode.

 

6

+14 COM; Only in Hero ID: - (7); She doesn't lose this when she loses the belt.

 

678

Total Powers

 

 

Points

Skills, Talents, Perks

Roll

5

Animal Handler

12-

3

Acrobatics

15-

3

Breakfall

15-

1

Bureaucratics

8-

3

AK: Washington DC

13-

3

Combat Piloting

15-

3

Computer Programming

13-

3

Acting

17-

3

Concealment

13-

3

Conversation

17-

3

Criminology

13-

3

Deduction

13-

1

Disguise

8-

3

High Society

17-

17

Mimicry

18-

3

Navigation

11-

9

Oratory

20-

13

Paramedic

18-

3

Persuasion

17-

3

PS: Yeoman

13-

3

PS: Agent of IADC

13-

3

Riding

15-

3

Shadowing

11-

3

Stealth

15-

3

Survival: Jungle

11-

3

Survival: Mountain

11-

1

Systems Operation

8-

4

Nuclear Physics

14-

72

Vehicle -- Invisible Jet: 360

 

2

Common Martial Arts Weapons

 

2

Common Melee Weapons

 

2

Common Missile Weapons

 

1

WF: Chain & Rope Weapons

 

10

TF: Air, Ground, Water Vehicles; Riding Animals; Scuba; Skateboard

 

14

Perks

 

(2)

Deep Cover ; To reflect the extent to which her Diana & Wonder Woman identities are protected.

 

(1)

Passport

 

(4)

Supra-National Police Powers ; Not "merely" national but clearly not enough to be International either.

 

(4)

Membership: IADC ; Same standard as police powers.

 

(3)

Computer Link -- IRAC ; Indications are that IRAC access is somewhat easy.

 

214

Total Skills, Talents, Perks

 

 

100+

Disadvantages

20

DNPC: Steve Trevor (Normal, 14-); Skills: Normal, +0 ; She buys this down to 8- after the Ishita episode (The Man Who Could Move The World).

20

DNPC: Adventure-Specific (Incompetent, 14-); Skills: Useful, -5

15

Secret Identity: Diana Prince

20

Vulnerability to chemical attacks (2 Effect); Attack: Common, +10 ; Note: Never BODY, only STUN or other effect

15

Reputation: American Super Heroine (14-)

5

DF: Costume; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 ; This may sound weird in the super-heroic genre, but within the context of her show it is appropriate.

15

Cannot Tell a Lie (Uncommon, Total)

20

Code Against Killing (Common, Total)

15

Overconfidence (Very Common, Moderate)

15

In Love with Steve Trevor (Common, Strong) ; Arguably she buys this off, or at least down, later in the series. In terms of points, though, it doesn't really matter because of her unpaid Overconfidence disadvantage.

5

Watched by Amazons (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ׽; Punishment: Harsh, 0

150

Total Disadvantages

 

COSTS:

Char.

 

Powers

 

Total

Total

 

Disadv.

 

Base

 

Exp.

 

58

+

892

=

950

950

=

150

+

100

+

700

 

OCV

DCV

ECV

Mental Def.

PD/rPD

ED/rED

Phases

10

10

10

40

50/15

50/15

2, 3, 5, 6, 8, 9, 11, 12

 

 

Wonder Woman's Invisible Jet

 

Cost Vehicle Characteristics

0 STR 10/40

39 DEX 23

0 BODY 10/16

27 SPD 6

30 Size Increase-6: 8 hexes (344 sq ft), 4 inside, 8 passengers, 4" long x 2" wide, 6,400 kg, KB -6, DCV 5 (Mod -3)

18 DEF 8; Coverage: Complete, -0; Protects: Top and Bottom, -0

105 Normal Flight (30", NC: 240", 536mph); Non-Combat Multiplier: 8, +10; Stall: None, -0; Reduced END: Zero, +

22 Special Flight (5", NC: 10", 22mph); Non-Combat Multiplier: 2, +0; Stall: None, -0; Champions Advantage: +; Reduced END: Zero, +; Megascale 1" = 1km. Can achieve Mach 10 this way, at least as far as the rules are concerned.

 

0 Ground Movement (6", NC: 12", 27mph); Non-Combat Multiplier: 2, +0

80 Invisibility (Normal Sight, Sight, Radio); Reduced END: Zero & Persistent, +1 (80) 0

Note to self -- check the Ishita episode to see if the invisibility to radar thing is actually true.

 

Fringe is listed because it seems to be in the series. This also helps to reflect that the pilot & any passengers are visible.

 

I didn't take Always On, otherwise it would be a pain to repair et al.

5 Radio Listen and Transmit (5)

15 Radar Sense (15)

10 360-Degree Sensing (Radio) (10)

9 Telescopic Sense (Radio, +6 to PER) (9)

360 Vehicle Cost

 

360+ Disadvantages (Cost: 360/5 = 72)

 

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