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A commentary and journal site for the author. Topics will include Christian issues, gaming, comics, cartoons, news, and anything else I feel like talking about at the moment. Send comments to stranger894@yahoo.com

 

Tuesday, February 17, 2004

 
Up Date, Down Time
File Under: Blah blah blah...

Passed the Network+ test cleanly last Friday. For the most part, it was easier than the A+ or OS+ tests -- and this is coming from someone that had never set up a network or done a network install before July 2003. There *were* some questions that annoyed me; one in particular involving fault tolerance that turned on which nagging exception they wanted (I guessed the wrong one).

I'm now taking classes for the Windows 2000 Server and Professional certs. Based on what I'm hearing, it's going to be in my interest to pursue the CNA in the near (and perhaps immediate) future. Means $200 out of my pocket, though; WIA won't pay for it because it's so vendor specific. Unless the unemployment extention gets extended (and that's not looking likely, unfortunately) I'm going to have to stick it out for at least a month (April) and maybe two (May).

What that boils down to is, I need to start getting into the job market. My goal is to have my resume updated and back on Monster.com by the end of the week. I've delayed because I didn't feel right asking employers to wait for several months -- 8 weeks isn't so much to ask :-)

As for gaming, started running my "evil female monk" through Hordes to see how different it is. My gut tells me, "not much" -- this is not Fallout after all. Actually, I find the more NWN I appreciate Fallout/2 and Arcanum... and even older products like Dragon Wars and Wasteland. The sheer since of being herded in most CRPG's has gone from being annoying to being an expected downside. Would it really be too much to expect to be allowed to, you know, role play?

On a suggestion I've started downloading the player-made modules -- so far I am *NOT* impressed and quite often I'm downright bothered. One that came recommended, for example, starts off by stealing my equipment and nerfing me back to Level 1. That would be bad enough -- but I've had no real control over dialog trees to date. It's not a module, it's a story told in the game engine. And I don't care for the writing either...

So naturally, I've gotten the urge to go back to The Sims again (roll eyes here). I really haven't played seriously since Hot Date half-ruined the game for me. It's bad enough I'm still trying to rebuild my old neighborhood that got corrupted -- did they have to make it harder for me to get everyone's relationships where I want them? If I still had the cash flow it'd be more tempting to hunt down one of those alleged editors...

But I have to admit, "Makin' Magic" just might be the best expansion The Sims had. There's something to pursue, mini-games, and new takes on several old standbys. However my *biggest* complaint about the Hot Date and forward expansions is yet again true -- the inability to control NPC creation or even edit them afterwards. I happen to like having very unusual Sims running around, but it's annoying to see the heads & skins mismatched the way they inevitably are on the random NPC's.

I haven't bought an XBox game in a while. The honest truth is that they just haven't released anything that interests me enough to put down the money in quite a while (Godzilla being the last).

Our next HERO session is scheduled for the 29th of Feb. The party will be trying to steal an artifact from The Protector's trophy room. I'm awaiting responses from the pre-adventure sheet now.

I've gotten the letter saying Miami has officially transferred my old classes now. Although I'll finish the last class in late April/Early May I won't actually get the degree until August.





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